Digital Games Research
ECREA Section

International Conference on the Social Aspects of Digital Gaming
21.07.2011-23.07.2011, Hohenheim, Germany
The development of social games is of great academic interest. Wide-ranging studies have been initiated to investigate the sociality of virtual worlds, massively multiplayer role playing games (MMORPGs), multiplayer shooters, e-sports, and cooperation in party-oriented console gaming, yet games research remains a relatively new field. Despite explosive growth in the field over the past decade, many aspects of social gaming still remain largely unexplored.

This international conference took a closer look at the various forms of human interaction in digital games, bringing together researchers from a variety of disciplines interested in social interaction in games, including (but not limited to) the fields of communication research, media studies, sociology, psychology, education studies, and economics.

With 110 guests from 11 countries, 33 presentations and 4 keynotes, the conference was quite large, diverse and exciting – all in all a great success. Further information can be found on the conference website. Some impressions fromĀ multi.player can be viewed here:


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