Digital Games Research
ECREA Section
Registration for ECREA Digital Games Preconf

The registration site for the pre conference on Digital Games Research is now up and running. You will find the link there (our pre con is the first option under “pre conferences”):


Games and society: From social interaction to social change
Pre-Conference to ECREA’s fifth European Communication Conference, ECC 2014 (Universidade Lusófona, Lisbon, Portugal), 11.11.2014


I. Games for change

The persuasive properties of games for change. A case based analysis (Ruud Jacobs, Clarissa Spiekerman-Roberts, Jeroen Jansz, Erasmus University Rotterdam)

“Resist the Dictatorship of Malygos on Coldarra Island!” Evidence of MMOG Culture in Taiwan’s Sunflower Social Movement (Lin Holin, National Taiwan University; Chuen-Tsai Sun, National Chiao Tung University)

II. Pros and cons of gamification

Transmedia activisim: How today’s gamified storytelling can trigger social change (Lorena Lamin, Universidade Nova de Lisboa)

Between Drudgery and Promesse du bonheur: Games and Gamification (Mathias Fuchs, University of Lüneburg)

III. Players & production

Designing player-studio interactions for co-creation: reviewing academic theory with industrial practice. (Jedrzej Czarnota, Manchester Business School)

Regulating cheaters, acknowledging innovation and handling criticism. A social history of player-developer relations in an online first-person shooter game (David L. Gerber, University of Geneva)

IV. Mobile gaming

On Moving Games. A study about the impact of mobile games on everyday’s life (Rainer Winter, Claudia Steußnig, Matthias Wieser, University of Klagenfurt)

Art and mobile devices in health literacy: obesity prevention in adolescence (Paula Boaventura, Paulo Fontes, José Azevedo, University of Porto)

V. Serious games & games with a purpose

Serious gaming as a research method – exploring analytical procedures (Therese Asplund, Linköping University; Surkku Juhola, University of Helsinki)

Are gamers good race car drivers? Transfer of prior experience to game-based learning scenarios (Benny Liebold, Kevin Koban, Daniel Pietschmann, Chemnitz University of Technology)

VI. Games & social structure(s)

Social play for integration. How Viennese teenagers with different ethnical backgrounds play “YourTurn! The Video Game” for social integration. (Gerit Göttzenbrucker, Vera Schwarz, University of Vienna; Fares Kayali, Peter Purgathofer, Vienna University of Technology; Jürgen Pfeffer, Carnegie Mellon University; Barbara Franz, Rider University)

The (re)negotiation of social structures in virtual worlds: A case study of Second Life’s economic structure (Cátia Ferreira, Carla Ganito, Catholic University of Portugal)