Digital Games Research
ECREA Section
Multiplayer. The Social Aspects of Digital Gaming

Finally, here it is – We proudly present the first book of this working group! Multiplayer is now available via every decent book store, and your usual online sources. The best part: Second year ECREA members and institutional ECREA members will get it for free! Please spread the word, share the message, talk about it, write about it, quote it – We really hope that you like it!


Multiplayer. The Social Aspects of Digital Gaming

Thorsten Quandt / Sonja Kröger


In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional ‘core gamer’ community into the mainstream media market.

With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.

Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.

The book is divided into five sections that explore the following areas:

  • Social Aspects of Digital Gaming
  • Social Interactions in Virtual Worlds
  • Online Gaming
  • Co-located and Console Gaming
  • Risks and Challenges of Social Gaming

This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.